Designing a virtual reality experience to reduce anxiety of children with CHD during the perioperative period
Children with congenital heart disease (CHD) usually require various invasive surgeries at an early age and often face painful and frightening medical procedures and hospitalization.
Context and Problem
The medical procedures faced by children with CHD
Goal
Using VR to reduce the anxiety of children with CHD
The research strategy is ‘research for design’ (Frayling) which means solving the existing research problems by collecting, interpreting, analyzing, and discussing data. Through literature research of books and academic articles, I learned how to exchange knowledge about heart surgery with children, understand the preferences of children aged 5-11, and find actual VR experience cases. The study focused on children aged 5-11. Participants were interviewed semi-structured, including children with congenital heart disease, their parents and doctors, as well as child development experts. The final design proposal included developing the story, designing the characters, and creating the illustrations for the VR experience.
Solution
Methods of Relieving Children's Anxiety in Hospital
The Design and prototype
Step1 Preoperative Preparation
Figure 2 Storybook
The Design and prototype
Step 2 Anesthesia Education
Figure 3 Immersive screen
Details
This VR experience will be a game designed around the theme of adventure, challenge, and help. In order to increase children’s endorphins, which are chemicals produced by happiness. This VR game will use the green element, the forest to help children increase endorphins to get happiness in this game. The story will start with the children reading a letter. Due to the fairy’s errors, these animals have stuck by a magical spell. So, the children need to help them be rescued from the magic.
Story Research
Wearing medical clothing
When the children rescued the jungle animals, the jungle animals will wear medical clothing to consider the participation of medical staff. In the process of children rescuing animals, the children will establish an intimate relationship with the animals wearing medical clothing, not to feel unfamiliar with the medical staff after the VR experience is over. misunderstand medical procedures.
Figure 10 Animals wear the medical outfits
Story Research
Children's thoughts
Children aged 5-11 have misunderstandings about anesthesia, and some children worry that they will not be able to wake up from anesthesia during the operation. Therefore, at this stage, the children can use another way to prove that they will be awake after anesthesia.
Figure 11 Save the stone raccoon
The end of the experience
Personal event and story screen
When children lie on a bed with a mask and prepare to return to their world (in reality, they will be transferred from the cart to the operation bed), then they can choose among several different anesthetic gas smells. All animals will surround the children in the game, and explain that children were also imbued with magic while helping these animals, so the animals will go to their world to help the children.
After all the VR experience is finished, it will be connected to the operating area. The doctors already carried the corresponding animal tags or the related animal medical caps when the child takes off the VR glasses. It can help the children recover and not be afraid in this area.
Figure 12 The end of the experience
The program aims to reduce anxiety among children with congenital heart disease. By combining adventure stories and preoperative simulations, my designs inform children about preoperative procedures while distracting them from the immersive experience. The design I created could use further development, but the VR experience developed from this project could increase the chances of a smooth transition from the preoperative room to the operating room. The program can improve a child's experience with medical procedures, reduce anxiety, and promote a positive attitude during treatment and recovery. Although the study focused on pediatric heart surgery, it may find application in other hospitals. One possible application is for preoperative education in other specialties.
Figure 5 Works Exhibition
The motion about the VR experience can be viewed here